Quantcast
Channel: RasterGrid Blog » transform feedback
Browsing all 9 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Instance culling using geometry shaders

OpenGL 3.2 - Nature Since the appearance of Shader Model 4.0 people wonder how to take advantage of the newly introduced programmable pipeline stage. The most important feature enabled by geometry...

View Article



A brief preview of the new features introduced by OpenGL 3.3 and 4.0

The Khronos Group continues the progress of streamlining the OpenGL API. One very important step in this battle has been made just a few days ago by releasing two concurrent core releases of the...

View Article

Image may be NSFW.
Clik here to view.

Instance Cloud Reduction reloaded

OpenGL 3.3 - Nature A few months ago I’ve presented an object culling mechanism that I’ve named Instance Cloud Reduction (ICR) in the article Instance culling using geometry shaders. The technique...

View Article

Image may be NSFW.
Clik here to view.

History of hardware tessellation

Geometry Tessellation With the introduction of Shader Model 5.0 hardware and the API support provided by OpenGL 4.0 made GPU based geometry tessellation a first class citizen in the latest graphics...

View Article

Image may be NSFW.
Clik here to view.

OpenGL 4.0 – Mountains demo released

OpenGL 4.0 - Mountains demo OpenGL 3.0 capable GPUs introduced a level of processing power and programming flexibility that isn’t comparable with any earlier generations. After that, OpenGL 4.0 and...

View Article


Image may be NSFW.
Clik here to view.

Hierarchical-Z map based occlusion culling

OpenGL 4.0 - Mountains demo Hierarchical-Z is a well known and standard feature of modern GPUs that allows them to speed up depth testing by rejecting large group of incoming fragments using a reduced...

View Article

Suggestions for OpenGL 4.2 and beyond

The Khronos Group did a great job in the last few years to once again prove that OpenGL is still in game and that it can become the ultimate graphics API of choice, if it is not that already. However,...

View Article

An introduction to OpenGL 4.2

After the release of the OpenGL 4.1 specification the Khronos Group slowed down the pace a little bit but they didn’t left OpenGL developers without a new specification version for too long as a few...

View Article


Image may be NSFW.
Clik here to view.

OpenGL vs DirectX: The War Is Far From Over

The War Is Far From Over I’ve chosen the title based on the popular article that tries to prove that OpenGL lost the war against Direct3D. To be honest, I didn’t really like the article at all. First,...

View Article

Browsing all 9 articles
Browse latest View live




Latest Images